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super modular robot!
Page: 1 User Post 5:29 PM
November 21, 2009
rontruongModeratorposts 3
Post edited 1:32 AM – November 22, 2009 by rontruong
okay well here is my crappy 45 minute solidworks of my robot concept.
the first picture is the partial drum with a shield that can lift w/ the drum as a flywheel for energy, the second one is with a fully offensive drum..
The wheels are cambered because I don't like box robot designs because they are boring
. Also, it lowers the center of gravity. The middle flat plate in the middle isn't part of the frame, I just used it as a reference for mating and size constraints. I believe the frame should be made of a combination of C brackets and sheet metal. The main beefy part of the frame should be made with tubular elements connecting the robots left and right side.I just made a fake weapon motor because its not really an important thing right now. I really like to keep modularity in mind when making this kind of robot. I didn't have time, but for a third version… there will be a full shield with a smaller/wider drum behind it that will power the shield as a fly wheel.
Pros: Lots of creativity for further concept generation, lots of parts = more participation in fabrication!, uniqueness
Cons: tricky to get everythign aligned, too many parts??, space restrictions for modularity
Also, I was thinking that we should make a 4 bar linkage for the shield.. but i'm too lazy right now. I need to work on my 156a report sadly.
Feel free to give me some suggestions!
Ronald
6:58 PM
November 21, 2009
allenAdminposts 144
The modularity idea is pretty good. Although spinners are pretty boring, you did a pretty good job changing things up.
But then again, it's still a spinner. I feel like there are too many of those in Battlebots, so building one would make us less unique.
Allen Jiang | Triton Robotix | Builder | Media Manager
7:30 PM
November 21, 2009
rontruongModeratorposts 3
HEY, ITS A MIX OF THINGS :)
desiggn your walking robot with actual stuff inside… and we'll see =)
10:27 PM
November 21, 2009
djyangModeratorposts 13
I vote for the weapon motor, we use an Etek, running it at 72volts. http://www.robotmarketplace.co…..TEKRT.html
Its what they use to power electric cars lullz.
I think logistically, it would be tough to do the KE flipper design. However, if those flippers were with just static wedges, i think this is a pretty cool design. But, if we just have static wedges, we can just beef up the spinner a bit, and it will be pretty formitable design, taking out the need of the enitre drum assemlby….
I think modularity is good if you can completley switch out the weapon type, ex: spinner to flipper, flipper to hammer, etc. If you swtich out from a powerfull attack to a less powerful attack and more defense, i think you can find a non modular solution that can balance defense and offense better sicne you woudnt need to dedicate weight and strength for the modular element.
10:44 PM
November 22, 2009
allenAdminposts 144
Hahaha, if we got one of those motors, I wonder if we'd be able to have a drive train that's powered by 1 motor. It'd be like this motorcycle:
Ok, anyway, getting back on topic, I think having those wedges double as flippers would be better than just having static wedges. Of course, to be effective flippers, I think the wedges should stick out further, so the fly-wheel won't be hit before the flippers can trigger.
Daniel makes the good point of being able to replace the entire front face with a different weapon system, though Ron's idea is pretty novel. I think if we made it right, the robot could benefit from both weapon modifications and replacements.
Maybe we could even swap out the 2 back wheels/motors for a hammer that homeruns robots that get flipped.
Allen Jiang | Triton Robotix | Builder | Media Manager
10:29 AM
November 23, 2009
rontruongModeratorposts 3
omg, i have decided on teh new robot design…
flipper that home runs a robot w/ a bat as its mid air.
win
11:54 AM
November 23, 2009
allenAdminposts 144
It's the coolest!
Allen Jiang | Triton Robotix | Builder | Media Manager
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