So, according to BattleBots rules, walking robots are given an additional weight advantage.
2.1.2 STOMPBOT WEIGHTS A robot that uses walking locomotion may qualify as a "StompBot", and be allowed the following weights:
a. College-Class StompBot Maximum Weight: 160.0 pounds b. Professional-Class StompBot Maximum Weight: 300.0 pounds
For a robot to qualify as a StompBot, it has to meet the requirements defined in Appendix C of this document.
Appendix C: STOMPBOTS
C.1 STOMPBOT DEFINITION A "StompBot" is a true walking BattleBots Robot that moves using articulated legs.
C.2 STOMPBOT WEIGHTS A BattleBots Robot that qualifies as a StompBot will be allowed an additional weight advantage over a non-walking BattleBots Robot, as defined in “2.1.2 STOMPBOT WEIGHTS”.
C.3 STOMPBOT REQUIREMENTS A BattleBots Robot may be considered a StompBot if it satisfies all the following criteria:
There are no rolling elements in contact with the ground.
The drive mechanism for robot locomotion is powered solely by linear electric, hydraulic or pneumatic actuators or else powered by linear actuators driven by rotary electric motors. Any rotary-driven electric actuator must operate such that reversal of linear motion requires reversal of the rotary electric motor.
During movement along the ground, all robot parts that touch the ground for locomotion or support have to move forward and backward in a reciprocating motion relative to the center-ofgravity of the robot.
All robot parts that touch the ground for locomotion have to be actuated such that they can potentially be moved vertically (up-and-down) without any horizontal (forward-and-backward) movement.
During movement along the ground, no part of the robot’s weight can be supported on the ground by any type of rolling or skidding mechanism.
C.4 SPECIFIC EXCLUSIONS If the locomotion drive system of the robot contains any crankshafts, rotary camshafts or nonreversing rotary electric actuators, it will not qualify as a StompBot. Note: Certain novel methods of locomotion not covered by the above rules may qualify as non-walking. Check with BattleBots Inc. as specified in "1.7 CONTACTING BATTLEBOTS".
Anyway, so I think making a walking robot would score us huge points, even if we don't win every single match. The TV crew and potential sponsors will have a lot of fun if our robot can walk and fight. Of course, it's a design challenge, but that's the fun part. We need to be unique!
Here's a video that I thought was pretty cool. It might not be the best design we're looking for, but it's made out of Legos, which makes it very awesome (and relatively simple).
Unfortunately, the rules do not allow for a walking platform with a extra heavy drivable robot on top. All multibots have to be walkable to qualify for the weight advantage. Sigh, so much for that sneaky idea.
Nonetheless, I still kind of want to approach a walking robot design. There are quite a few advantages that I can think of, such as invincibility.
The way the area is set up, there are low metal walls bordering the arena. During dire times, we can have our robot walk over the wall and stand high and mighty, as no other robot would be able to touch us. There, we would have 30 seconds to use a new strategy (transform!), or simply survive the match.
Allen Jiang | Triton Robotix | Builder | Media Manager